9db1263ad5
FossilOrigin-Name: 5c6b0df0549e27536bd06732fff0eced8aba5bf8dfc813a6e99d1f3787e5312f
412 lines
10 KiB
JavaScript
412 lines
10 KiB
JavaScript
// enum Direction
|
|
const UP = 0;
|
|
const RIGHT = 1;
|
|
const DOWN = 2;
|
|
const LEFT = 3;
|
|
|
|
// enum State
|
|
const STATE_START = 0;
|
|
const STATE_PLAYING = 1;
|
|
const STATE_GAME_OVER = 2;
|
|
const STATE_GAME_WIN = 3;
|
|
|
|
let started = false;
|
|
|
|
class Wormle
|
|
{
|
|
constructor(view, title, score, opts)
|
|
{
|
|
this.view = view;
|
|
this.title = title;
|
|
this.score_text = score;
|
|
|
|
// State
|
|
this.state = STATE_START;
|
|
|
|
this.grid_size = opts.grid_size;
|
|
this.view_size = opts.view_size;
|
|
this.tile_size = [ this.view_size[0] / this.grid_size[0],
|
|
this.view_size[1] / this.grid_size[1] ];
|
|
|
|
// Apply class to get properties
|
|
this.view.className = "wormle-view";
|
|
this.apples = [];
|
|
|
|
this.state_handle();
|
|
this.loop = null;
|
|
}
|
|
|
|
reset()
|
|
{
|
|
// Player
|
|
this.body = [];
|
|
this.body_len = 8;
|
|
this.score = 0;
|
|
this.level = 0;
|
|
this.tickspeed = 280;
|
|
|
|
// Controls
|
|
this.pos = this.spawn_pos = { x: 3, y: 3 };
|
|
this.direction = RIGHT;
|
|
this.direction_queue = [];
|
|
this.clear_apples();
|
|
this.apples = [];
|
|
this.add_apple();
|
|
}
|
|
|
|
clear_apples()
|
|
{
|
|
const len = this.apples.length
|
|
for (let i = 0; i < len; ++i)
|
|
{
|
|
this.apples[this.apples.length-1].elem.remove();
|
|
this.apples.pop();
|
|
}
|
|
}
|
|
|
|
obj_rand_position()
|
|
{
|
|
let x = 0, y = 0;
|
|
do
|
|
{
|
|
x = Math.floor(Math.random() * this.grid_size[0]);
|
|
y = Math.floor(Math.random() * this.grid_size[1]);
|
|
} while (this.check_collision(x, y));
|
|
return [x, y];
|
|
}
|
|
|
|
create_body(name, x, y)
|
|
{
|
|
let body = document.createElement("div");
|
|
body.className = "wormle-body "+(name ? "wormle-"+name : "");
|
|
body.style.left = x * this.tile_size[0] + "px";
|
|
body.style.top = y * this.tile_size[1] + "px";
|
|
body.style.width = this.tile_size[0] + "px";
|
|
body.style.height = this.tile_size[1] + "px";
|
|
return body;
|
|
}
|
|
|
|
worm_grow()
|
|
{
|
|
// If anything else, assume we are starting
|
|
let { x, y } = this.spawn_pos;
|
|
|
|
if (this.body.length)
|
|
{
|
|
x = this.body[this.body.length-1].pos.x;
|
|
y = this.body[this.body.length-1].pos.y;
|
|
}
|
|
|
|
let body = this.create_body("player", x, y);
|
|
this.view.appendChild(body);
|
|
|
|
this.body.push({
|
|
pos: { x, y },
|
|
elem: body,
|
|
});
|
|
}
|
|
|
|
add_apple()
|
|
{
|
|
let pos = this.obj_rand_position();
|
|
|
|
let body = this.create_body("apple", pos[0], pos[1]);
|
|
this.view.appendChild(body);
|
|
|
|
this.apples.push({
|
|
pos: {
|
|
x: pos[0],
|
|
y: pos[1],
|
|
},
|
|
elem: body,
|
|
});
|
|
}
|
|
|
|
move(dir)
|
|
{
|
|
const DIR_QUEUE_MAX = 4;
|
|
if (this.direction_queue.length < DIR_QUEUE_MAX)
|
|
{
|
|
this.direction_queue.push(dir);
|
|
}
|
|
}
|
|
|
|
last_dir()
|
|
{
|
|
if (this.direction_queue.length)
|
|
return this.direction_queue[this.direction_queue-1];
|
|
else
|
|
return this.direction;
|
|
}
|
|
|
|
worm_update()
|
|
{
|
|
// Yeah this is ugly and i don't care its just an easter egg...
|
|
for (let i = this.body.length-1; i >= 1; --i)
|
|
{
|
|
// Shift position forward
|
|
this.body[i].elem.style.left =
|
|
this.body[i-1].pos.x * this.tile_size[0] + "px";
|
|
this.body[i].elem.style.top =
|
|
this.body[i-1].pos.y * this.tile_size[1] + "px";
|
|
|
|
this.body[i].pos.x = this.body[i-1].pos.x;
|
|
this.body[i].pos.y = this.body[i-1].pos.y;
|
|
}
|
|
|
|
this.body[0].pos.x = this.pos.x;
|
|
this.body[0].pos.y = this.pos.y;
|
|
this.body[0].elem.style.left = this.pos.x * this.tile_size[0] + "px";
|
|
this.body[0].elem.style.top = this.pos.y * this.tile_size[1] + "px";
|
|
|
|
}
|
|
|
|
handle_movement()
|
|
{
|
|
// Update queue
|
|
if (this.direction_queue.length)
|
|
{
|
|
this.direction = this.direction_queue[0];
|
|
}
|
|
this.direction_queue.shift();
|
|
|
|
|
|
// Move in direction
|
|
switch (this.direction)
|
|
{
|
|
case LEFT: {
|
|
this.pos.x--;
|
|
break;
|
|
}
|
|
case RIGHT: {
|
|
this.pos.x++;
|
|
break;
|
|
}
|
|
case UP: {
|
|
this.pos.y--;
|
|
break;
|
|
}
|
|
default:
|
|
case DOWN: {
|
|
this.pos.y++;
|
|
}
|
|
}
|
|
}
|
|
|
|
game_over()
|
|
{
|
|
this.title.innerHTML = `<h1>You lost! Score: ${this.score}</h1>
|
|
<p>Press any key...</p>`;
|
|
}
|
|
|
|
game_win()
|
|
{
|
|
this.title.innerHTML = `<h1>You won Wormle!</h1>
|
|
<p>Pat yourself on the back...</p>
|
|
<img src="../img/noname.png"> <img src="../img/noname.png"> <img src="../img/noname.png"> `;
|
|
}
|
|
|
|
start()
|
|
{
|
|
for (let i of document.querySelectorAll(".wormle-body"))
|
|
{
|
|
i.remove();
|
|
}
|
|
|
|
this.title.innerHTML = `<h1>Wormle</h1>
|
|
<input type="button" value="Play" class="wormle-play-btn">`;
|
|
this.reset();
|
|
|
|
// Play button
|
|
let btn = this.title.querySelector(".wormle-play-btn");
|
|
let that = this;
|
|
if (btn)
|
|
btn.addEventListener("click", () => {
|
|
that.next_state();
|
|
this.view.focus();
|
|
});
|
|
}
|
|
|
|
next_state()
|
|
{
|
|
this.state++;
|
|
if (this.state >= STATE_GAME_OVER)
|
|
this.state = 0;
|
|
this.state_handle();
|
|
}
|
|
|
|
update_score(amount = 1)
|
|
{
|
|
this.score += amount;
|
|
this.score_text.innerHTML = this.score;
|
|
}
|
|
|
|
state_handle()
|
|
{
|
|
switch (this.state)
|
|
{
|
|
case STATE_START:
|
|
this.start();
|
|
break;
|
|
|
|
case STATE_GAME_OVER:
|
|
this.game_over();
|
|
break;
|
|
|
|
case STATE_GAME_WIN:
|
|
this.game_win();
|
|
break;
|
|
|
|
default:
|
|
this.score_text.innerHTML = this.score;
|
|
this.title.innerHTML = '';
|
|
break;
|
|
}
|
|
}
|
|
|
|
get_head()
|
|
{
|
|
let index = this.body.length-1 >= 0 ? this.body.length-1 : 0;
|
|
return this.body[index];
|
|
}
|
|
|
|
next_level()
|
|
{
|
|
if (this.level > 6) return;
|
|
this.level++;
|
|
this.tickspeed -= 25;
|
|
if (this.level % 2 == 0) this.add_apple();
|
|
}
|
|
|
|
check_collision(x = this.body[0].pos.x, y = this.body[0].pos.y)
|
|
{
|
|
for (let i = 1; i < this.body.length; ++i)
|
|
{
|
|
if (x === this.body[i].pos.x &&
|
|
y === this.body[i].pos.y ||
|
|
x >= this.grid_size[0] || x < 0 ||
|
|
y >= this.grid_size[1] || y < 0)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
update()
|
|
{
|
|
const APPLE_MULTIPLIER = 1;
|
|
if (this.state == STATE_PLAYING)
|
|
{
|
|
if (this.body.length < this.body_len)
|
|
this.worm_grow();
|
|
|
|
this.handle_movement();
|
|
this.worm_update();
|
|
|
|
// Apple collision
|
|
for (let i = 0; i < this.apples.length; ++i)
|
|
{
|
|
if (this.body[0].pos.x === this.apples[i].pos.x &&
|
|
this.body[0].pos.y === this.apples[i].pos.y)
|
|
{
|
|
// Delete apple
|
|
this.apples[i].elem.remove();
|
|
this.apples.splice(i, 1);
|
|
|
|
this.update_score();
|
|
this.body_len += APPLE_MULTIPLIER;
|
|
this.add_apple();
|
|
|
|
// Check if max size
|
|
if (this.body_len >= this.grid_size[0] * this.grid_size[1])
|
|
{
|
|
this.state = STATE_GAME_WIN;
|
|
this.state_handle();
|
|
}
|
|
|
|
if (this.score % 10 === 0)
|
|
{
|
|
this.next_level();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Game over?
|
|
if (this.check_collision())
|
|
{
|
|
this.state = STATE_GAME_OVER;
|
|
this.state_handle();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function start_wormle()
|
|
{
|
|
if (started)
|
|
return;
|
|
started = true;
|
|
let wormle_view = document.createElement("div");
|
|
wormle_view.tabIndex = 1;
|
|
let title = document.createElement("span");
|
|
title.className = "wormle-title";
|
|
let score = document.createElement("span");
|
|
score.className = "wormle-score";
|
|
wormle_view.appendChild(score);
|
|
wormle_view.appendChild(title);
|
|
let game = new Wormle(wormle_view, title, score, {
|
|
grid_size: [16, 16], // Tiles
|
|
view_size: [400, 400], // Px
|
|
});
|
|
|
|
let callback = () => {
|
|
game.update();
|
|
game.loop = setTimeout(callback, game.tickspeed);
|
|
};
|
|
|
|
game.loop = setTimeout(callback, game.tickspeed);
|
|
|
|
document.addEventListener("keydown", (e) => {
|
|
// Fallback incase
|
|
e = e || window.event;
|
|
|
|
if (e.target.classList.contains("wormle-view"))
|
|
{
|
|
if (game.state !== STATE_PLAYING)
|
|
game.next_state();
|
|
else switch (e.keyCode)
|
|
{
|
|
// Left
|
|
case 37: {
|
|
if (game.last_dir() !== RIGHT) game.move(LEFT);
|
|
break;
|
|
}
|
|
// Up
|
|
case 38: {
|
|
if (game.last_dir() !== DOWN) game.move(UP);
|
|
break;
|
|
}
|
|
// Right
|
|
case 39: {
|
|
if (game.last_dir() !== LEFT) game.move(RIGHT);
|
|
break;
|
|
}
|
|
// Down
|
|
case 40: {
|
|
if (game.last_dir() !== UP)
|
|
game.move(DOWN);
|
|
break;
|
|
}
|
|
}
|
|
e.preventDefault();
|
|
return false;
|
|
}
|
|
});
|
|
let view_place = document.querySelector(".about-content");
|
|
document.querySelector(".simple-page").insertBefore(wormle_view, view_place);
|
|
}
|
|
|
|
(function() {
|
|
document.getElementById("about-icon").addEventListener("click", start_wormle);
|
|
})();
|