Finish wormle
FossilOrigin-Name: 5c6b0df0549e27536bd06732fff0eced8aba5bf8dfc813a6e99d1f3787e5312f
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3 changed files with 136 additions and 28 deletions
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dist/img/noname.png
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dist/img/noname.png
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115
dist/js/worm.js
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115
dist/js/worm.js
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@ -8,6 +8,9 @@ const LEFT = 3;
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const STATE_START = 0;
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const STATE_PLAYING = 1;
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const STATE_GAME_OVER = 2;
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const STATE_GAME_WIN = 3;
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let started = false;
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class Wormle
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{
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@ -27,8 +30,10 @@ class Wormle
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// Apply class to get properties
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this.view.className = "wormle-view";
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this.apples = [];
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this.state_handle();
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this.loop = null;
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}
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reset()
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@ -37,16 +42,26 @@ class Wormle
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this.body = [];
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this.body_len = 8;
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this.score = 0;
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this.food_sum = 4;
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this.level = 0;
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this.tickspeed = 400;
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this.tickspeed = 280;
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// Controls
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this.pos = this.spawn_pos = { x: 3, y: 3 };
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this.direction = RIGHT;
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this.direction_queue = [];
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this.clear_apples();
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this.apples = [];
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this.add_apple()
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this.add_apple();
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}
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clear_apples()
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{
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const len = this.apples.length
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for (let i = 0; i < len; ++i)
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{
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this.apples[this.apples.length-1].elem.remove();
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this.apples.pop();
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}
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}
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obj_rand_position()
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@ -116,6 +131,14 @@ class Wormle
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}
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}
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last_dir()
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{
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if (this.direction_queue.length)
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return this.direction_queue[this.direction_queue-1];
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else
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return this.direction;
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}
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worm_update()
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{
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// Yeah this is ugly and i don't care its just an easter egg...
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@ -176,22 +199,38 @@ class Wormle
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<p>Press any key...</p>`;
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}
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game_win()
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{
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this.title.innerHTML = `<h1>You won Wormle!</h1>
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<p>Pat yourself on the back...</p>
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<img src="../img/noname.png"> <img src="../img/noname.png"> <img src="../img/noname.png"> `;
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}
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start()
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{
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this.title.innerHTML = `<h1>Wormle</h1>
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<p>Press any key...</p>`;
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this.reset();
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for (let i of document.querySelectorAll(".wormle-body"))
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{
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i.remove();
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}
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this.title.innerHTML = `<h1>Wormle</h1>
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<input type="button" value="Play" class="wormle-play-btn">`;
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this.reset();
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// Play button
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let btn = this.title.querySelector(".wormle-play-btn");
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let that = this;
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if (btn)
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btn.addEventListener("click", () => {
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that.next_state();
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this.view.focus();
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});
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}
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next_state()
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{
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this.state++;
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if (this.state > STATE_GAME_OVER)
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if (this.state >= STATE_GAME_OVER)
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this.state = 0;
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this.state_handle();
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}
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@ -214,6 +253,10 @@ class Wormle
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this.game_over();
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break;
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case STATE_GAME_WIN:
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this.game_win();
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break;
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default:
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this.score_text.innerHTML = this.score;
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this.title.innerHTML = '';
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@ -227,12 +270,22 @@ class Wormle
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return this.body[index];
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}
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next_level()
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{
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if (this.level > 6) return;
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this.level++;
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this.tickspeed -= 25;
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if (this.level % 2 == 0) this.add_apple();
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}
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check_collision(x = this.body[0].pos.x, y = this.body[0].pos.y)
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{
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for (let i = 1; i < this.body.length; ++i)
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{
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if (x === this.body[i].pos.x &&
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y === this.body[i].pos.y)
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y === this.body[i].pos.y ||
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x >= this.grid_size[0] || x < 0 ||
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y >= this.grid_size[1] || y < 0)
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{
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return true;
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}
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@ -252,15 +305,30 @@ class Wormle
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this.worm_update();
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// Apple collision
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for (let apple of this.apples)
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for (let i = 0; i < this.apples.length; ++i)
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{
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if (this.body[0].pos.x === apple.pos.x &&
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this.body[0].pos.y === apple.pos.y)
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if (this.body[0].pos.x === this.apples[i].pos.x &&
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this.body[0].pos.y === this.apples[i].pos.y)
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{
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apple.elem.remove();
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// Delete apple
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this.apples[i].elem.remove();
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this.apples.splice(i, 1);
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this.update_score();
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this.body_len += APPLE_MULTIPLIER;
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this.add_apple();
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// Check if max size
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if (this.body_len >= this.grid_size[0] * this.grid_size[1])
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{
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this.state = STATE_GAME_WIN;
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this.state_handle();
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}
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if (this.score % 10 === 0)
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{
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this.next_level();
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}
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}
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}
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@ -276,6 +344,9 @@ class Wormle
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function start_wormle()
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{
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if (started)
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return;
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started = true;
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let wormle_view = document.createElement("div");
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wormle_view.tabIndex = 1;
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let title = document.createElement("span");
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@ -288,10 +359,13 @@ function start_wormle()
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grid_size: [16, 16], // Tiles
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view_size: [400, 400], // Px
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});
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setInterval(() => {
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let callback = () => {
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game.update();
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}, game.tickspeed);
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game.loop = setTimeout(callback, game.tickspeed);
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};
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game.loop = setTimeout(callback, game.tickspeed);
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document.addEventListener("keydown", (e) => {
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// Fallback incase
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@ -305,22 +379,23 @@ function start_wormle()
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{
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// Left
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case 37: {
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game.move(LEFT);
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if (game.last_dir() !== RIGHT) game.move(LEFT);
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break;
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}
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// Up
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case 38: {
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game.move(UP);
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if (game.last_dir() !== DOWN) game.move(UP);
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break;
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}
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// Right
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case 39: {
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game.move(RIGHT);
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if (game.last_dir() !== LEFT) game.move(RIGHT);
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break;
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}
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// Down
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case 40: {
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game.move(DOWN);
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if (game.last_dir() !== UP)
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game.move(DOWN);
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break;
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}
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}
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49
dist/treebird20.css
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49
dist/treebird20.css
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@ -1975,14 +1975,25 @@ ul.large-list li a.edit-list-btn
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border: 0;
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padding: 0;
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margin: 0;
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font-size: 54px;
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text-shadow: 0px 2px 5px rgba(0, 0, 0, 0.3);
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}
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.wormle-view h1,
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.wormle-view p,
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.wormle-view .wormle-score,
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.wormle-view input
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{
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position: relative;
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z-index: 999;
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}
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.wormle-body
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{
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z-index: 3;
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position: absolute;
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border-radius: 4px;
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border-radius: 7px;
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/* border-radius: 4px; */
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}
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.wormle-player
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@ -1995,19 +2006,41 @@ ul.large-list li a.edit-list-btn
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{
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background-color: #dd0000;
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border: 1px solid #aa0000;
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border-radius: 100%;
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box-shadow: 0px 0px 20px 4px rgba(200, 0, 0, 0.4);
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}
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/* .wormle-view .wormle-body:last-child */
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/* { */
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/* transition: left .2s linear, top .2s linear; */
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/* } */
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.wormle-play-btn
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{
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margin-top: 12px;
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padding: 68px 0px 72px;
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border: none !important;
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border-bottom: 4px solid #009000 !important;
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box-shadow: 0px 4px 14px rgba(0, 0, 0, 0.2);
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background: linear-gradient(#00ee00, #00cc00);
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text-shadow: 0px 1px 3px rgba(0, 0, 0, .6);
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font-size: 34px;
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font-family: monospace;
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color: #fff;
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border-radius: 6px;
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transition: .1s;
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cursor: pointer;
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}
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.wormle-play-btn:hover
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{
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margin-top: 16px;
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border-bottom: 0px solid #009000 !important;
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box-shadow: none;
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}
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.wormle-score
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{
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z-index: 9;
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padding-right: 4px;
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position: absolute;
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right: 5px;
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font-size: 18px;
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float: right;
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font-size: 20px;
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color: black;
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}
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