nekobit
bf3af231c8
Async stuff
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FossilOrigin-Name: 65fba45d6d6e5cb9318b881b0b137be84030afe64200f793fb7f5cf55d41b48c
2022-10-31 18:08:54 +00:00
nekobit
004b47ad07
Perlify config
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FossilOrigin-Name: e39a49305b7b3a890a937a41550e7d927764bf768e2a8d1b916df553f23c31cf
2022-07-22 05:02:59 +00:00
nekobit
7099f504f1
Refactor for mastodont + fix status xss bug
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FossilOrigin-Name: d5c3f7b33120a5b137e09026be17b252b62bf73371d55c920e376d0941f34d3d
2022-06-24 04:24:12 +00:00
nekobit
d3e5c4e706
Status deletion
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FossilOrigin-Name: e29e4c081d48cf724df5597e6cb22d9977a47ba91dd1b66921a4ef8b3fd4bc67
2022-05-25 07:32:54 +00:00
nekobit
ca3c2b097c
Config rewrite
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FossilOrigin-Name: df35b1f1ef947cf36dab970ebd120b8029a972030283a011efe4bbd83d6ec336
2022-05-19 04:18:14 +00:00
me@ow.nekobit.net
321f4ddf71
Use session struct instead of globals
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Later, when we want to implement multithreading, we need to use separate variables. This is also a bit cleaner
FossilOrigin-Name: b720083c13871db7a6b0f8573a91a7ac057d39d3a409df2232574bc001821e74
2022-03-30 18:31:30 +00:00