FossilOrigin-Name: fe4b084494e2718eea914d54e43f65bd001cec9e700f6f57d0b3d464a36e9a88
4.8 KiB
Wormhole
Note: Most of these claims are not all valid yet, as Wormhole is still heavily in development. This is a placeholder for the README and the goals of the project.
Wormhole is a lightweight federated social media server which allows for efficient communication between ActivityPub servers.
- Fast -- Wormhole is written in semi-modern C++ and utilizes efficient libraries such as RapidJSON for parsing.
- Lightweight -- Incredibly tiny resource usage is possible, with the choice of SQLite or PostgreSQL for the backend.
- Portable -- Completely distributable, no need to compile from source to change a configuration option or run migrations. Wormhole is a self-contained powerful executable.
- Modular and Extensible -- Designed for easy development and drop-in implementations for new protocols, including run-time plugins and compile-time modules.
- Easy to setup -- Wormhole is very simple to setup; run the executable once to generate a config if not already done. If you don't understand the above, you may even be fine :-)
- Powerful when needed -- Nearly every component can be customized, from caching, federation thresholds, or even low-end database options.
- Secure -- While we don't use Rust, we utilize kernel-level utilities like seccomp on Linux, capsicum on FreeBSD, and Pledge on OpenBSD
- Compatible -- Bring your own Pleroma/mastodon database, switch between SQLite and Postgres, use your favorite client: Wormhole remains compatible in as many areas as possible
Of course, you are encouraged to build and try for yourself if you choose to disregard these claims! (see note above)
Documentation
Wormhole provides thorough documentation regarding each component in
the docs/
directory. Code is documented with Javadoc and can be
generated with DoxyGen
(as can the pages in the docs/
directory);
to do so, run the following command:
$ doxygen
Doxygen will generate HTML, Docbook, XML, and LaTeX files in
the docs/doxygen
directory. A HTML file that contains a redirect to
the index.html
file is simply placed for convience.
Building
Wormhole uses CMake as the primary build system. Create a build directory, then run CMake to generate the build files, followed by your build mechanism (i.e. GNU Make).
Build Dependencies names (by package manager)
- Void Linux (xbps):
rapidjson openssl-devel libmicrohttpd-devel libcurl-devel sqlite-devel yaml-cpp-devel
Release mode
$ mkdir build; cd build
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ make # use -j# to parallel compile quickly
Following the Installing steps afterwards.
Debug mode
When compiled with debug mode, debug logs will show up by default, extra asserts will be done, and the program can be debugged.
$ mkdir build; cd build
$ cmake -DCMAKE_BUILD_TYPE=Debug ..
$ make -j2
Installing
Assuming you've built wormhole in Release mode, you can now install (as root, of course)
# make install
Now setup your services or what-nots, and you're done!
License
BSD license because I appreciate simplicity before I appreciate complexity :-)
Copyright (c) 2022, Nekobit
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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