wormhole/README.md
nekobit 5252929faf Fix README
FossilOrigin-Name: ab50bc6b67d4f8bd05a11f64086d2bd96b6d40aeebd851e56572e7ee817e443e
2022-11-14 14:25:04 +00:00

4 KiB

Wormhole

Note: Most of these claims are not all valid yet, as Wormhole is still heavily in development. This is a placeholder for the README and the goals of the project.

Wormhole is a lightweight federated social media server which allows for efficient communication between ActivityPub servers.

  • Fast -- Wormhole is written in modern C++ and utilizes efficient libraries such as RapidJSON for parsing.
  • Lightweight -- Incredibly tiny resource usage, with the choice of SQLite or PostgreSQL for the backend.
  • Portable -- Completely distributable, no need to compile from source to change a configuration option or run migrations. Wormhole is a self-contained powerful executable.
  • Modular and Extensible -- Designed for easy development and drop-in implementations for new protocols, including run-time plugins and compile-time modules.
  • Easy to setup -- Wormhole is very simple to setup; run the executable once to generate a config if not already done.
  • Powerful when needed -- Nearly every component can be customized, from caching, federation thresholds, or even low-end database options.
  • Compatible -- Bring your own Pleroma/mastodon database, switch between SQLite and Postgres, use your favorite client: Wormhole remains compatible in as many areas as possible

Of course, you are encouraged to build and try for yourself if you choose to disregard these claims! (see note above)

Documentation

Wormhole provides thorough documentation regarding each component in the docs/ directory. Code is documented with Javadoc and can be generated with DoxyGen (as can the pages in the docs/ directory); to do so, run the following command:

$ doxygen

Doxygen will generate HTML, Docbook, XML, and LaTeX files in the docs/doxygen directory. A HTML file that contains a redirect to the index.html file is simply placed for convience.

Building

Wormhole uses CMake as the primary build system. Create a build directory, then run CMake to generate the build files, followed by your build mechanism (GNU Make).

Release mode

$ mkdir build; cd build
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ make      # use -j# to parallel compile quickly

Following the Installing steps afterwards.

Debug mode

When compiled with debug mode, debug logs will show up by default, extra asserts will be done, and the program can be debugged.

$ mkdir build; cd build
$ cmake -DCMAKE_BUILD_TYPE=Debug ..
$ make -j2

Installing

Assuming you've built wormhole in Release mode, you can now install (as root, of course)

# make install

Now setup your service or what-nots, and you're done!

License

BSD 2-Clause License

Copyright (c) 2022, Nekobit

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1. Redistributions of source code must retain the above copyright notice, this
   list of conditions and the following disclaimer.

2. Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.