{"version":3,"file":"2.CUQ7tt0P.js","sources":["../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/blocks/each.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/blocks/html.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/elements/actions.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/timing.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/loop.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/elements/transitions.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/elements/bindings/shared.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/internal/client/dom/elements/bindings/input.js","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/utilities/CodeBlock/stores.js","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/actions/Clipboard/clipboard.js","../../../../../../node_modules/.pnpm/svelte@5.1.3/node_modules/svelte/src/transition/index.js","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/components/Accordion/Accordion.svelte","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/internal/transitions.js","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/components/Accordion/AccordionItem.svelte","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/components/Stepper/Stepper.svelte","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/components/Stepper/Step.svelte","../../../../../../node_modules/.pnpm/@skeletonlabs+skeleton@2.10.3_svelte@5.1.3/node_modules/@skeletonlabs/skeleton/dist/utilities/CodeBlock/CodeBlock.svelte","../../../../../../src/lib/index.ts","../../../../../../src/lib/instructions.svelte","../../../../../../src/routes/+page.svelte"],"sourcesContent":["/** @import { EachItem, EachState, Effect, MaybeSource, Source, TemplateNode, TransitionManager, Value } from '#client' */\nimport {\n\tEACH_INDEX_REACTIVE,\n\tEACH_IS_ANIMATED,\n\tEACH_IS_CONTROLLED,\n\tEACH_ITEM_IMMUTABLE,\n\tEACH_ITEM_REACTIVE,\n\tHYDRATION_END,\n\tHYDRATION_START_ELSE\n} from '../../../../constants.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tremove_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling\n} from '../operations.js';\nimport {\n\tblock,\n\tbranch,\n\tdestroy_effect,\n\trun_out_transitions,\n\tpause_children,\n\tpause_effect,\n\tresume_effect\n} from '../../reactivity/effects.js';\nimport { source, mutable_source, internal_set } from '../../reactivity/sources.js';\nimport { array_from, is_array } from '../../../shared/utils.js';\nimport { INERT } from '../../constants.js';\nimport { queue_micro_task } from '../task.js';\nimport { active_effect } from '../../runtime.js';\n\n/**\n * The row of a keyed each block that is currently updating. We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n * @param {Map} items_map\n */\nfunction pause_effects(state, items, controlled_anchor, items_map) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource, index: MaybeSource) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\tblock(() => {\n\t\tvar collection = get_collection();\n\n\t\tvar array = is_array(collection)\n\t\t\t? collection\n\t\t\t: collection == null\n\t\t\t\t? []\n\t\t\t\t: array_from(collection);\n\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = /** @type {Comment} */ (anchor).data === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === 8 &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(hydrate_node, state, prev, null, value, key, i, render_fn, flags);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (!hydrating) {\n\t\t\treconcile(array, state, anchor, render_fn, flags, get_key);\n\t\t}\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget_collection();\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Array} array\n * @param {EachState} state\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource, index: number | Source) => void} render_fn\n * @param {number} flags\n * @param {(value: V, index: number) => any} get_key\n * @returns {void}\n */\nfunction reconcile(array, state, anchor, render_fn, flags, get_key) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\tprev = create_item(\n\t\t\t\tchild_anchor,\n\t\t\t\tstate,\n\t\t\t\tprev,\n\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\tvalue,\n\t\t\t\tkey,\n\t\t\t\ti,\n\t\t\t\trender_fn,\n\t\t\t\tflags\n\t\t\t);\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the item has an effect that is already inert, skip over adding it\n\t\t\t\t// to our seen Set as the item is already being handled\n\t\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// Inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor, items);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\t/** @type {Effect} */ (active_effect).first = state.first && state.first.e;\n\t/** @type {Effect} */ (active_effect).last = prev && prev.e;\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source, index: number | Value) => void} render_fn\n * @param {number} flags\n * @returns {EachItem}\n */\nfunction create_item(anchor, state, prev, next, value, key, index, render_fn, flags) {\n\tvar previous_each_item = current_each_item;\n\n\ttry {\n\t\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\t\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\t\tvar v = reactive ? (mutable ? mutable_source(value) : source(value)) : value;\n\t\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\t\t/** @type {EachItem} */\n\t\tvar item = {\n\t\t\ti,\n\t\t\tv,\n\t\t\tk: key,\n\t\t\ta: null,\n\t\t\t// @ts-expect-error\n\t\t\te: null,\n\t\t\tprev,\n\t\t\tnext\n\t\t};\n\n\t\tcurrent_each_item = item;\n\t\titem.e = branch(() => render_fn(anchor, v, i), hydrating);\n\n\t\titem.e.prev = prev && prev.e;\n\t\titem.e.next = next && next.e;\n\n\t\tif (prev === null) {\n\t\t\tstate.first = item;\n\t\t} else {\n\t\t\tprev.next = item;\n\t\t\tprev.e.next = item.e;\n\t\t}\n\n\t\tif (next !== null) {\n\t\t\tnext.prev = item;\n\t\t\tnext.e.prev = item.e;\n\t\t}\n\n\t\treturn item;\n\t} finally {\n\t\tcurrent_each_item = previous_each_item;\n\t}\n}\n\n/**\n * @param {EachItem} item\n * @param {EachItem | null} next\n * @param {Text | Element | Comment} anchor\n */\nfunction move(item, next, anchor) {\n\tvar end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor;\n\n\tvar dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor;\n\tvar node = /** @type {TemplateNode} */ (item.e.nodes_start);\n\n\twhile (node !== end) {\n\t\tvar next_node = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tdest.before(node);\n\t\tnode = next_node;\n\t}\n}\n\n/**\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n */\nfunction link(state, prev, next) {\n\tif (prev === null) {\n\t\tstate.first = next;\n\t} else {\n\t\tprev.next = next;\n\t\tprev.e.next = next && next.e;\n\t}\n\n\tif (next !== null) {\n\t\tnext.prev = prev;\n\t\tnext.e.prev = prev && prev.e;\n\t}\n}\n","/** @import { Effect, TemplateNode } from '#client' */\nimport { FILENAME, HYDRATION_ERROR } from '../../../../constants.js';\nimport { block, branch, destroy_effect } from '../../reactivity/effects.js';\nimport { hydrate_next, hydrate_node, hydrating, set_hydrate_node } from '../hydration.js';\nimport { create_fragment_from_html } from '../reconciler.js';\nimport { assign_nodes } from '../template.js';\nimport * as w from '../../warnings.js';\nimport { hash } from '../../../../utils.js';\nimport { DEV } from 'esm-env';\nimport { dev_current_component_function } from '../../runtime.js';\nimport { get_first_child, get_next_sibling } from '../operations.js';\n\n/**\n * @param {Element} element\n * @param {string | null} server_hash\n * @param {string} value\n */\nfunction check_hash(element, server_hash, value) {\n\tif (!server_hash || server_hash === hash(String(value ?? ''))) return;\n\n\tlet location;\n\n\t// @ts-expect-error\n\tconst loc = element.__svelte_meta?.loc;\n\tif (loc) {\n\t\tlocation = `near ${loc.file}:${loc.line}:${loc.column}`;\n\t} else if (dev_current_component_function?.[FILENAME]) {\n\t\tlocation = `in ${dev_current_component_function[FILENAME]}`;\n\t}\n\n\tw.hydration_html_changed(\n\t\tlocation?.replace(/\\//g, '/\\u200b') // prevent devtools trying to make it a clickable link by inserting a zero-width space\n\t);\n}\n\n/**\n * @param {Element | Text | Comment} node\n * @param {() => string} get_value\n * @param {boolean} svg\n * @param {boolean} mathml\n * @param {boolean} [skip_warning]\n * @returns {void}\n */\nexport function html(node, get_value, svg, mathml, skip_warning) {\n\tvar anchor = node;\n\n\tvar value = '';\n\n\t/** @type {Effect | undefined} */\n\tvar effect;\n\n\tblock(() => {\n\t\tif (value === (value = get_value() ?? '')) {\n\t\t\tif (hydrating) {\n\t\t\t\thydrate_next();\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tif (effect !== undefined) {\n\t\t\tdestroy_effect(effect);\n\t\t\teffect = undefined;\n\t\t}\n\n\t\tif (value === '') return;\n\n\t\teffect = branch(() => {\n\t\t\tif (hydrating) {\n\t\t\t\t// We're deliberately not trying to repair mismatches between server and client,\n\t\t\t\t// as it's costly and error-prone (and it's an edge case to have a mismatch anyway)\n\t\t\t\tvar hash = /** @type {Comment} */ (hydrate_node).data;\n\t\t\t\tvar next = hydrate_next();\n\t\t\t\tvar last = next;\n\n\t\t\t\twhile (\n\t\t\t\t\tnext !== null &&\n\t\t\t\t\t(next.nodeType !== 8 || /** @type {Comment} */ (next).data !== '')\n\t\t\t\t) {\n\t\t\t\t\tlast = next;\n\t\t\t\t\tnext = /** @type {TemplateNode} */ (get_next_sibling(next));\n\t\t\t\t}\n\n\t\t\t\tif (next === null) {\n\t\t\t\t\tw.hydration_mismatch();\n\t\t\t\t\tthrow HYDRATION_ERROR;\n\t\t\t\t}\n\n\t\t\t\tif (DEV && !skip_warning) {\n\t\t\t\t\tcheck_hash(/** @type {Element} */ (next.parentNode), hash, value);\n\t\t\t\t}\n\n\t\t\t\tassign_nodes(hydrate_node, last);\n\t\t\t\tanchor = set_hydrate_node(next);\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tvar html = value + '';\n\t\t\tif (svg) html = `${html}`;\n\t\t\telse if (mathml) html = `${html}`;\n\n\t\t\t// Don't use create_fragment_with_script_from_html here because that would mean script tags are executed.\n\t\t\t// @html is basically `.innerHTML = ...` and that doesn't execute scripts either due to security reasons.\n\t\t\t/** @type {DocumentFragment | Element} */\n\t\t\tvar node = create_fragment_from_html(html);\n\n\t\t\tif (svg || mathml) {\n\t\t\t\tnode = /** @type {Element} */ (get_first_child(node));\n\t\t\t}\n\n\t\t\tassign_nodes(\n\t\t\t\t/** @type {TemplateNode} */ (get_first_child(node)),\n\t\t\t\t/** @type {TemplateNode} */ (node.lastChild)\n\t\t\t);\n\n\t\t\tif (svg || mathml) {\n\t\t\t\twhile (get_first_child(node)) {\n\t\t\t\t\tanchor.before(/** @type {Node} */ (get_first_child(node)));\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tanchor.before(node);\n\t\t\t}\n\t\t});\n\t});\n}\n","/** @import { ActionPayload } from '#client' */\nimport { effect, render_effect } from '../../reactivity/effects.js';\nimport { safe_not_equal } from '../../reactivity/equality.js';\nimport { deep_read_state, untrack } from '../../runtime.js';\n\n/**\n * @template P\n * @param {Element} dom\n * @param {(dom: Element, value?: P) => ActionPayload

} action\n * @param {() => P} [get_value]\n * @returns {void}\n */\nexport function action(dom, action, get_value) {\n\teffect(() => {\n\t\tvar payload = untrack(() => action(dom, get_value?.()) || {});\n\n\t\tif (get_value && payload?.update) {\n\t\t\tvar inited = false;\n\t\t\t/** @type {P} */\n\t\t\tvar prev = /** @type {any} */ ({}); // initialize with something so it's never equal on first run\n\n\t\t\trender_effect(() => {\n\t\t\t\tvar value = get_value();\n\n\t\t\t\t// Action's update method is coarse-grained, i.e. when anything in the passed value changes, update.\n\t\t\t\t// This works in legacy mode because of mutable_source being updated as a whole, but when using $state\n\t\t\t\t// together with actions and mutation, it wouldn't notice the change without a deep read.\n\t\t\t\tdeep_read_state(value);\n\n\t\t\t\tif (inited && safe_not_equal(prev, value)) {\n\t\t\t\t\tprev = value;\n\t\t\t\t\t/** @type {Function} */ (payload.update)(value);\n\t\t\t\t}\n\t\t\t});\n\n\t\t\tinited = true;\n\t\t}\n\n\t\tif (payload?.destroy) {\n\t\t\treturn () => /** @type {Function} */ (payload.destroy)();\n\t\t}\n\t});\n}\n","/** @import { Raf } from '#client' */\nimport { noop } from '../shared/utils.js';\n\nimport { BROWSER } from 'esm-env';\n\nconst request_animation_frame = BROWSER ? requestAnimationFrame : noop;\n\nconst now = BROWSER ? () => performance.now() : () => Date.now();\n\n/** @type {Raf} */\nexport const raf = {\n\ttick: /** @param {any} _ */ (_) => request_animation_frame(_),\n\tnow: () => now(),\n\ttasks: new Set()\n};\n","/** @import { TaskCallback, Task, TaskEntry } from '#client' */\nimport { raf } from './timing.js';\n\n// TODO move this into timing.js where it probably belongs\n\n/**\n * @param {number} now\n * @returns {void}\n */\nfunction run_tasks(now) {\n\traf.tasks.forEach((task) => {\n\t\tif (!task.c(now)) {\n\t\t\traf.tasks.delete(task);\n\t\t\ttask.f();\n\t\t}\n\t});\n\n\tif (raf.tasks.size !== 0) {\n\t\traf.tick(run_tasks);\n\t}\n}\n\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n * @param {TaskCallback} callback\n * @returns {Task}\n */\nexport function loop(callback) {\n\t/** @type {TaskEntry} */\n\tlet task;\n\n\tif (raf.tasks.size === 0) {\n\t\traf.tick(run_tasks);\n\t}\n\n\treturn {\n\t\tpromise: new Promise((fulfill) => {\n\t\t\traf.tasks.add((task = { c: callback, f: fulfill }));\n\t\t}),\n\t\tabort() {\n\t\t\traf.tasks.delete(task);\n\t\t}\n\t};\n}\n","/** @import { AnimateFn, Animation, AnimationConfig, EachItem, Effect, TransitionFn, TransitionManager } from '#client' */\nimport { noop, is_function } from '../../../shared/utils.js';\nimport { effect } from '../../reactivity/effects.js';\nimport {\n\tactive_effect,\n\tactive_reaction,\n\tset_active_effect,\n\tset_active_reaction,\n\tuntrack\n} from '../../runtime.js';\nimport { loop } from '../../loop.js';\nimport { should_intro } from '../../render.js';\nimport { current_each_item } from '../blocks/each.js';\nimport { TRANSITION_GLOBAL, TRANSITION_IN, TRANSITION_OUT } from '../../../../constants.js';\nimport { BLOCK_EFFECT, EFFECT_RAN, EFFECT_TRANSPARENT } from '../../constants.js';\nimport { queue_micro_task } from '../task.js';\n\n/**\n * @param {Element} element\n * @param {'introstart' | 'introend' | 'outrostart' | 'outroend'} type\n * @returns {void}\n */\nfunction dispatch_event(element, type) {\n\telement.dispatchEvent(new CustomEvent(type));\n}\n\n/**\n * Converts a property to the camel-case format expected by Element.animate(), KeyframeEffect(), and KeyframeEffect.setKeyframes().\n * @param {string} style\n * @returns {string}\n */\nfunction css_property_to_camelcase(style) {\n\t// in compliance with spec\n\tif (style === 'float') return 'cssFloat';\n\tif (style === 'offset') return 'cssOffset';\n\n\t// do not rename custom @properties\n\tif (style.startsWith('--')) return style;\n\n\tconst parts = style.split('-');\n\tif (parts.length === 1) return parts[0];\n\treturn (\n\t\tparts[0] +\n\t\tparts\n\t\t\t.slice(1)\n\t\t\t.map(/** @param {any} word */ (word) => word[0].toUpperCase() + word.slice(1))\n\t\t\t.join('')\n\t);\n}\n\n/**\n * @param {string} css\n * @returns {Keyframe}\n */\nfunction css_to_keyframe(css) {\n\t/** @type {Keyframe} */\n\tconst keyframe = {};\n\tconst parts = css.split(';');\n\tfor (const part of parts) {\n\t\tconst [property, value] = part.split(':');\n\t\tif (!property || value === undefined) break;\n\n\t\tconst formatted_property = css_property_to_camelcase(property.trim());\n\t\tkeyframe[formatted_property] = value.trim();\n\t}\n\treturn keyframe;\n}\n\n/** @param {number} t */\nconst linear = (t) => t;\n\n/**\n * Called inside keyed `{#each ...}` blocks (as `$.animation(...)`). This creates an animation manager\n * and attaches it to the block, so that moves can be animated following reconciliation.\n * @template P\n * @param {Element} element\n * @param {() => AnimateFn

} get_fn\n * @param {(() => P) | null} get_params\n */\nexport function animation(element, get_fn, get_params) {\n\tvar item = /** @type {EachItem} */ (current_each_item);\n\n\t/** @type {DOMRect} */\n\tvar from;\n\n\t/** @type {DOMRect} */\n\tvar to;\n\n\t/** @type {Animation | undefined} */\n\tvar animation;\n\n\t/** @type {null | { position: string, width: string, height: string, transform: string }} */\n\tvar original_styles = null;\n\n\titem.a ??= {\n\t\telement,\n\t\tmeasure() {\n\t\t\tfrom = this.element.getBoundingClientRect();\n\t\t},\n\t\tapply() {\n\t\t\tanimation?.abort();\n\n\t\t\tto = this.element.getBoundingClientRect();\n\n\t\t\tif (\n\t\t\t\tfrom.left !== to.left ||\n\t\t\t\tfrom.right !== to.right ||\n\t\t\t\tfrom.top !== to.top ||\n\t\t\t\tfrom.bottom !== to.bottom\n\t\t\t) {\n\t\t\t\tconst options = get_fn()(this.element, { from, to }, get_params?.());\n\n\t\t\t\tanimation = animate(this.element, options, undefined, 1, () => {\n\t\t\t\t\tanimation?.abort();\n\t\t\t\t\tanimation = undefined;\n\t\t\t\t});\n\t\t\t}\n\t\t},\n\t\tfix() {\n\t\t\t// If an animation is already running, transforming the element is likely to fail,\n\t\t\t// because the styles applied by the animation take precedence. In the case of crossfade,\n\t\t\t// that means the `translate(...)` of the crossfade transition overrules the `translate(...)`\n\t\t\t// we would apply below, leading to the element jumping somewhere to the top left.\n\t\t\tif (element.getAnimations().length) return;\n\n\t\t\t// It's important to destructure these to get fixed values - the object itself has getters,\n\t\t\t// and changing the style to 'absolute' can for example influence the width.\n\t\t\tvar { position, width, height } = getComputedStyle(element);\n\n\t\t\tif (position !== 'absolute' && position !== 'fixed') {\n\t\t\t\tvar style = /** @type {HTMLElement | SVGElement} */ (element).style;\n\n\t\t\t\toriginal_styles = {\n\t\t\t\t\tposition: style.position,\n\t\t\t\t\twidth: style.width,\n\t\t\t\t\theight: style.height,\n\t\t\t\t\ttransform: style.transform\n\t\t\t\t};\n\n\t\t\t\tstyle.position = 'absolute';\n\t\t\t\tstyle.width = width;\n\t\t\t\tstyle.height = height;\n\t\t\t\tvar to = element.getBoundingClientRect();\n\n\t\t\t\tif (from.left !== to.left || from.top !== to.top) {\n\t\t\t\t\tvar transform = `translate(${from.left - to.left}px, ${from.top - to.top}px)`;\n\t\t\t\t\tstyle.transform = style.transform ? `${style.transform} ${transform}` : transform;\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\tunfix() {\n\t\t\tif (original_styles) {\n\t\t\t\tvar style = /** @type {HTMLElement | SVGElement} */ (element).style;\n\n\t\t\t\tstyle.position = original_styles.position;\n\t\t\t\tstyle.width = original_styles.width;\n\t\t\t\tstyle.height = original_styles.height;\n\t\t\t\tstyle.transform = original_styles.transform;\n\t\t\t}\n\t\t}\n\t};\n\n\t// in the case of a ``, it's possible for `$.animation(...)` to be called\n\t// when an animation manager already exists, if the tag changes. in that case, we need to\n\t// swap out the element rather than creating a new manager, in case it happened at the same\n\t// moment as a reconciliation\n\titem.a.element = element;\n}\n\n/**\n * Called inside block effects as `$.transition(...)`. This creates a transition manager and\n * attaches it to the current effect — later, inside `pause_effect` and `resume_effect`, we\n * use this to create `intro` and `outro` transitions.\n * @template P\n * @param {number} flags\n * @param {HTMLElement} element\n * @param {() => TransitionFn

} get_fn\n * @param {(() => P) | null} get_params\n * @returns {void}\n */\nexport function transition(flags, element, get_fn, get_params) {\n\tvar is_intro = (flags & TRANSITION_IN) !== 0;\n\tvar is_outro = (flags & TRANSITION_OUT) !== 0;\n\tvar is_both = is_intro && is_outro;\n\tvar is_global = (flags & TRANSITION_GLOBAL) !== 0;\n\n\t/** @type {'in' | 'out' | 'both'} */\n\tvar direction = is_both ? 'both' : is_intro ? 'in' : 'out';\n\n\t/** @type {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig) | undefined} */\n\tvar current_options;\n\n\tvar inert = element.inert;\n\n\t/** @type {Animation | undefined} */\n\tvar intro;\n\n\t/** @type {Animation | undefined} */\n\tvar outro;\n\n\tfunction get_options() {\n\t\tvar previous_reaction = active_reaction;\n\t\tvar previous_effect = active_effect;\n\t\tset_active_reaction(null);\n\t\tset_active_effect(null);\n\t\ttry {\n\t\t\t// If a transition is still ongoing, we use the existing options rather than generating\n\t\t\t// new ones. This ensures that reversible transitions reverse smoothly, rather than\n\t\t\t// jumping to a new spot because (for example) a different `duration` was used\n\t\t\treturn (current_options ??= get_fn()(element, get_params?.() ?? /** @type {P} */ ({}), {\n\t\t\t\tdirection\n\t\t\t}));\n\t\t} finally {\n\t\t\tset_active_reaction(previous_reaction);\n\t\t\tset_active_effect(previous_effect);\n\t\t}\n\t}\n\n\t/** @type {TransitionManager} */\n\tvar transition = {\n\t\tis_global,\n\t\tin() {\n\t\t\telement.inert = inert;\n\n\t\t\tif (!is_intro) {\n\t\t\t\toutro?.abort();\n\t\t\t\toutro?.reset?.();\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif (!is_outro) {\n\t\t\t\t// if we intro then outro then intro again, we want to abort the first intro,\n\t\t\t\t// if it's not a bidirectional transition\n\t\t\t\tintro?.abort();\n\t\t\t}\n\n\t\t\tdispatch_event(element, 'introstart');\n\n\t\t\tintro = animate(element, get_options(), outro, 1, () => {\n\t\t\t\tdispatch_event(element, 'introend');\n\n\t\t\t\t// Ensure we cancel the animation to prevent leaking\n\t\t\t\tintro?.abort();\n\t\t\t\tintro = current_options = undefined;\n\t\t\t});\n\t\t},\n\t\tout(fn) {\n\t\t\tif (!is_outro) {\n\t\t\t\tfn?.();\n\t\t\t\tcurrent_options = undefined;\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\telement.inert = true;\n\n\t\t\tdispatch_event(element, 'outrostart');\n\n\t\t\toutro = animate(element, get_options(), intro, 0, () => {\n\t\t\t\tdispatch_event(element, 'outroend');\n\t\t\t\tfn?.();\n\t\t\t});\n\t\t},\n\t\tstop: () => {\n\t\t\tintro?.abort();\n\t\t\toutro?.abort();\n\t\t}\n\t};\n\n\tvar e = /** @type {Effect} */ (active_effect);\n\n\t(e.transitions ??= []).push(transition);\n\n\t// if this is a local transition, we only want to run it if the parent (branch) effect's\n\t// parent (block) effect is where the state change happened. we can determine that by\n\t// looking at whether the block effect is currently initializing\n\tif (is_intro && should_intro) {\n\t\tvar run = is_global;\n\n\t\tif (!run) {\n\t\t\tvar block = /** @type {Effect | null} */ (e.parent);\n\n\t\t\t// skip over transparent blocks (e.g. snippets, else-if blocks)\n\t\t\twhile (block && (block.f & EFFECT_TRANSPARENT) !== 0) {\n\t\t\t\twhile ((block = block.parent)) {\n\t\t\t\t\tif ((block.f & BLOCK_EFFECT) !== 0) break;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\trun = !block || (block.f & EFFECT_RAN) !== 0;\n\t\t}\n\n\t\tif (run) {\n\t\t\teffect(() => {\n\t\t\t\tuntrack(() => transition.in());\n\t\t\t});\n\t\t}\n\t}\n}\n\n/**\n * Animates an element, according to the provided configuration\n * @param {Element} element\n * @param {AnimationConfig | ((opts: { direction: 'in' | 'out' }) => AnimationConfig)} options\n * @param {Animation | undefined} counterpart The corresponding intro/outro to this outro/intro\n * @param {number} t2 The target `t` value — `1` for intro, `0` for outro\n * @param {(() => void)} on_finish Called after successfully completing the animation\n * @returns {Animation}\n */\nfunction animate(element, options, counterpart, t2, on_finish) {\n\tvar is_intro = t2 === 1;\n\n\tif (is_function(options)) {\n\t\t// In the case of a deferred transition (such as `crossfade`), `option` will be\n\t\t// a function rather than an `AnimationConfig`. We need to call this function\n\t\t// once the DOM has been updated...\n\t\t/** @type {Animation} */\n\t\tvar a;\n\t\tvar aborted = false;\n\n\t\tqueue_micro_task(() => {\n\t\t\tif (aborted) return;\n\t\t\tvar o = options({ direction: is_intro ? 'in' : 'out' });\n\t\t\ta = animate(element, o, counterpart, t2, on_finish);\n\t\t});\n\n\t\t// ...but we want to do so without using `async`/`await` everywhere, so\n\t\t// we return a facade that allows everything to remain synchronous\n\t\treturn {\n\t\t\tabort: () => {\n\t\t\t\taborted = true;\n\t\t\t\ta?.abort();\n\t\t\t},\n\t\t\tdeactivate: () => a.deactivate(),\n\t\t\treset: () => a.reset(),\n\t\t\tt: () => a.t()\n\t\t};\n\t}\n\n\tcounterpart?.deactivate();\n\n\tif (!options?.duration) {\n\t\ton_finish();\n\n\t\treturn {\n\t\t\tabort: noop,\n\t\t\tdeactivate: noop,\n\t\t\treset: noop,\n\t\t\tt: () => t2\n\t\t};\n\t}\n\n\tconst { delay = 0, css, tick, easing = linear } = options;\n\n\tvar keyframes = [];\n\n\tif (is_intro && counterpart === undefined) {\n\t\tif (tick) {\n\t\t\ttick(0, 1); // TODO put in nested effect, to avoid interleaved reads/writes?\n\t\t}\n\n\t\tif (css) {\n\t\t\tvar styles = css_to_keyframe(css(0, 1));\n\t\t\tkeyframes.push(styles, styles);\n\t\t}\n\t}\n\n\tvar get_t = () => 1 - t2;\n\n\t// create a dummy animation that lasts as long as the delay (but with whatever devtools\n\t// multiplier is in effect). in the common case that it is `0`, we keep it anyway so that\n\t// the CSS keyframes aren't created until the DOM is updated\n\tvar animation = element.animate(keyframes, { duration: delay });\n\n\tanimation.onfinish = () => {\n\t\t// for bidirectional transitions, we start from the current position,\n\t\t// rather than doing a full intro/outro\n\t\tvar t1 = counterpart?.t() ?? 1 - t2;\n\t\tcounterpart?.abort();\n\n\t\tvar delta = t2 - t1;\n\t\tvar duration = /** @type {number} */ (options.duration) * Math.abs(delta);\n\t\tvar keyframes = [];\n\n\t\tif (duration > 0) {\n\t\t\tif (css) {\n\t\t\t\tvar n = Math.ceil(duration / (1000 / 60)); // `n` must be an integer, or we risk missing the `t2` value\n\n\t\t\t\tfor (var i = 0; i <= n; i += 1) {\n\t\t\t\t\tvar t = t1 + delta * easing(i / n);\n\t\t\t\t\tvar styles = css(t, 1 - t);\n\t\t\t\t\tkeyframes.push(css_to_keyframe(styles));\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tget_t = () => {\n\t\t\t\tvar time = /** @type {number} */ (\n\t\t\t\t\t/** @type {globalThis.Animation} */ (animation).currentTime\n\t\t\t\t);\n\n\t\t\t\treturn t1 + delta * easing(time / duration);\n\t\t\t};\n\n\t\t\tif (tick) {\n\t\t\t\tloop(() => {\n\t\t\t\t\tif (animation.playState !== 'running') return false;\n\n\t\t\t\t\tvar t = get_t();\n\t\t\t\t\ttick(t, 1 - t);\n\n\t\t\t\t\treturn true;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tanimation = element.animate(keyframes, { duration, fill: 'forwards' });\n\n\t\tanimation.onfinish = () => {\n\t\t\tget_t = () => t2;\n\t\t\ttick?.(t2, 1 - t2);\n\t\t\ton_finish();\n\t\t};\n\t};\n\n\treturn {\n\t\tabort: () => {\n\t\t\tif (animation) {\n\t\t\t\tanimation.cancel();\n\t\t\t\t// This prevents memory leaks in Chromium\n\t\t\t\tanimation.effect = null;\n\t\t\t\t// This prevents onfinish to be launched after cancel(),\n\t\t\t\t// which can happen in some rare cases\n\t\t\t\t// see https://github.com/sveltejs/svelte/issues/13681\n\t\t\t\tanimation.onfinish = noop;\n\t\t\t}\n\t\t},\n\t\tdeactivate: () => {\n\t\t\ton_finish = noop;\n\t\t},\n\t\treset: () => {\n\t\t\tif (t2 === 0) {\n\t\t\t\ttick?.(1, 0);\n\t\t\t}\n\t\t},\n\t\tt: () => get_t()\n\t};\n}\n","import { teardown } from '../../../reactivity/effects.js';\nimport { add_form_reset_listener } from '../misc.js';\n\n/**\n * Fires the handler once immediately (unless corresponding arg is set to `false`),\n * then listens to the given events until the render effect context is destroyed\n * @param {EventTarget} target\n * @param {Array} events\n * @param {(event?: Event) => void} handler\n * @param {any} call_handler_immediately\n */\nexport function listen(target, events, handler, call_handler_immediately = true) {\n\tif (call_handler_immediately) {\n\t\thandler();\n\t}\n\n\tfor (var name of events) {\n\t\ttarget.addEventListener(name, handler);\n\t}\n\n\tteardown(() => {\n\t\tfor (var name of events) {\n\t\t\ttarget.removeEventListener(name, handler);\n\t\t}\n\t});\n}\n\n/**\n * Listen to the given event, and then instantiate a global form reset listener if not already done,\n * to notify all bindings when the form is reset\n * @param {HTMLElement} element\n * @param {string} event\n * @param {() => void} handler\n * @param {() => void} [on_reset]\n */\nexport function listen_to_event_and_reset_event(element, event, handler, on_reset = handler) {\n\telement.addEventListener(event, handler);\n\t// @ts-expect-error\n\tconst prev = element.__on_r;\n\tif (prev) {\n\t\t// special case for checkbox that can have multiple binds (group & checked)\n\t\t// @ts-expect-error\n\t\telement.__on_r = () => {\n\t\t\tprev();\n\t\t\ton_reset();\n\t\t};\n\t} else {\n\t\t// @ts-expect-error\n\t\telement.__on_r = on_reset;\n\t}\n\n\tadd_form_reset_listener();\n}\n","import { DEV } from 'esm-env';\nimport { render_effect, teardown } from '../../../reactivity/effects.js';\nimport { listen_to_event_and_reset_event } from './shared.js';\nimport * as e from '../../../errors.js';\nimport { is } from '../../../proxy.js';\nimport { queue_micro_task } from '../../task.js';\nimport { hydrating } from '../../hydration.js';\nimport { is_runes } from '../../../runtime.js';\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_value(input, get, set = get) {\n\tvar runes = is_runes();\n\n\tlisten_to_event_and_reset_event(input, 'input', () => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\t/** @type {unknown} */\n\t\tvar value = is_numberlike_input(input) ? to_number(input.value) : input.value;\n\t\tset(value);\n\n\t\t// In runes mode, respect any validation in accessors (doesn't apply in legacy mode,\n\t\t// because we use mutable state which ensures the render effect always runs)\n\t\tif (runes && value !== (value = get())) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\t\t}\n\t});\n\n\trender_effect(() => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultValue !== input.value) {\n\t\t\tset(input.value);\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_numberlike_input(input) && value === to_number(input.value)) {\n\t\t\t// handles 0 vs 00 case (see https://github.com/sveltejs/svelte/issues/9959)\n\t\t\treturn;\n\t\t}\n\n\t\tif (input.type === 'date' && !value && !input.value) {\n\t\t\t// Handles the case where a temporarily invalid date is set (while typing, for example with a leading 0 for the day)\n\t\t\t// and prevents this state from clearing the other parts of the date input (see https://github.com/sveltejs/svelte/issues/7897)\n\t\t\treturn;\n\t\t}\n\n\t\t// don't set the value of the input if it's the same to allow\n\t\t// minlength to work properly\n\t\tif (value !== input.value) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\t\t}\n\t});\n}\n\n/** @type {Set} */\nconst pending = new Set();\n\n/**\n * @param {HTMLInputElement[]} inputs\n * @param {null | [number]} group_index\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_group(inputs, group_index, input, get, set = get) {\n\tvar is_checkbox = input.getAttribute('type') === 'checkbox';\n\tvar binding_group = inputs;\n\n\t// needs to be let or related code isn't treeshaken out if it's always false\n\tlet hydration_mismatch = false;\n\n\tif (group_index !== null) {\n\t\tfor (var index of group_index) {\n\t\t\t// @ts-expect-error\n\t\t\tbinding_group = binding_group[index] ??= [];\n\t\t}\n\t}\n\n\tbinding_group.push(input);\n\n\tlisten_to_event_and_reset_event(\n\t\tinput,\n\t\t'change',\n\t\t() => {\n\t\t\t// @ts-ignore\n\t\t\tvar value = input.__value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t}\n\n\t\t\tset(value);\n\t\t},\n\t\t// TODO better default value handling\n\t\t() => set(is_checkbox ? [] : null)\n\t);\n\n\trender_effect(() => {\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultChecked !== input.checked) {\n\t\t\thydration_mismatch = true;\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_checkbox) {\n\t\t\tvalue = value || [];\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = value.includes(input.__value);\n\t\t} else {\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = is(input.__value, value);\n\t\t}\n\t});\n\n\tteardown(() => {\n\t\tvar index = binding_group.indexOf(input);\n\n\t\tif (index !== -1) {\n\t\t\tbinding_group.splice(index, 1);\n\t\t}\n\t});\n\n\tif (!pending.has(binding_group)) {\n\t\tpending.add(binding_group);\n\n\t\tqueue_micro_task(() => {\n\t\t\t// necessary to maintain binding group order in all insertion scenarios\n\t\t\tbinding_group.sort((a, b) => (a.compareDocumentPosition(b) === 4 ? -1 : 1));\n\t\t\tpending.delete(binding_group);\n\t\t});\n\t}\n\n\tqueue_micro_task(() => {\n\t\tif (hydration_mismatch) {\n\t\t\tvar value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t} else {\n\t\t\t\tvar hydration_input = binding_group.find((input) => input.checked);\n\t\t\t\t// @ts-ignore\n\t\t\t\tvalue = hydration_input?.__value;\n\t\t\t}\n\n\t\t\tset(value);\n\t\t}\n\t});\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_checked(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', () => {\n\t\tvar value = input.checked;\n\t\tset(value);\n\t});\n\n\tif (get() == undefined) {\n\t\tset(false);\n\t}\n\n\trender_effect(() => {\n\t\tvar value = get();\n\t\tinput.checked = Boolean(value);\n\t});\n}\n\n/**\n * @template V\n * @param {Array} group\n * @param {V} __value\n * @param {boolean} checked\n * @returns {V[]}\n */\nfunction get_binding_group_value(group, __value, checked) {\n\tvar value = new Set();\n\n\tfor (var i = 0; i < group.length; i += 1) {\n\t\tif (group[i].checked) {\n\t\t\t// @ts-ignore\n\t\t\tvalue.add(group[i].__value);\n\t\t}\n\t}\n\n\tif (!checked) {\n\t\tvalue.delete(__value);\n\t}\n\n\treturn Array.from(value);\n}\n\n/**\n * @param {HTMLInputElement} input\n */\nfunction is_numberlike_input(input) {\n\tvar type = input.type;\n\treturn type === 'number' || type === 'range';\n}\n\n/**\n * @param {string} value\n */\nfunction to_number(value) {\n\treturn value === '' ? null : +value;\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => FileList | null} get\n * @param {(value: FileList | null) => void} set\n */\nexport function bind_files(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', () => {\n\t\tset(input.files);\n\t});\n\n\trender_effect(() => {\n\t\tinput.files = get();\n\t});\n}\n","import { writable } from 'svelte/store';\nexport const storeHighlightJs = writable(undefined);\n// TODO: add support for other highlighters here in the future\n","export function clipboard(node, args) {\n if (!window.isSecureContext) {\n console.error('Clipboard action failed: app not running in secure context, see: https://developer.mozilla.org/en-US/docs/Web/API/Clipboard');\n return {};\n }\n const fireCopyCompleteEvent = () => {\n node.dispatchEvent(new CustomEvent('copyComplete'));\n };\n const onClick = () => {\n // Handle `data-clipboard` target based on object key\n if (typeof args === 'object') {\n // Element Inner HTML\n if ('element' in args) {\n const element = document.querySelector(`[data-clipboard=\"${args.element}\"]`);\n if (!element)\n throw new Error(`Missing HTMLElement with an attribute of [data-clipboard=\"${args.element}\"]`);\n copyToClipboard(element.innerHTML, 'text/html').then(fireCopyCompleteEvent);\n return;\n }\n // Form Input Value\n if ('input' in args) {\n const input = document.querySelector(`[data-clipboard=\"${args.input}\"]`);\n if (!input)\n throw new Error(`Missing HTMLInputElement with an attribute of [data-clipboard=\"${args.input}\"]`);\n copyToClipboard(input.value).then(fireCopyCompleteEvent);\n return;\n }\n }\n // Handle everything else.\n copyToClipboard(args).then(fireCopyCompleteEvent);\n };\n // Event Listener\n node.addEventListener('click', onClick);\n // Lifecycle\n return {\n update(newArgs) {\n args = newArgs;\n },\n destroy() {\n node.removeEventListener('click', onClick);\n }\n };\n}\n// Shared copy method\nasync function copyToClipboard(data, mimeType = 'text/plain') {\n if (navigator.clipboard.write) {\n await navigator.clipboard.write([\n new ClipboardItem({\n [mimeType]: new Blob([data], {\n type: mimeType\n }),\n ['text/plain']: new Blob([data], {\n type: 'text/plain'\n })\n })\n ]);\n }\n else {\n // fallback since .writeText has wider browser support\n await new Promise((resolve) => {\n resolve(navigator.clipboard.writeText(String(data)));\n });\n }\n}\n","/** @import { BlurParams, CrossfadeParams, DrawParams, FadeParams, FlyParams, ScaleParams, SlideParams, TransitionConfig } from './public' */\n/** @param {number} x */\nconst linear = (x) => x;\n\n/** @param {number} t */\nfunction cubic_out(t) {\n\tconst f = t - 1.0;\n\treturn f * f * f + 1.0;\n}\n\n/**\n * @param {number} t\n * @returns {number}\n */\nfunction cubic_in_out(t) {\n\treturn t < 0.5 ? 4.0 * t * t * t : 0.5 * Math.pow(2.0 * t - 2.0, 3.0) + 1.0;\n}\n\n/** @param {number | string} value\n * @returns {[number, string]}\n */\nfunction split_css_unit(value) {\n\tconst split = typeof value === 'string' && value.match(/^\\s*(-?[\\d.]+)([^\\s]*)\\s*$/);\n\treturn split ? [parseFloat(split[1]), split[2] || 'px'] : [/** @type {number} */ (value), 'px'];\n}\n\n/**\n * Animates a `blur` filter alongside an element's opacity.\n *\n * @param {Element} node\n * @param {BlurParams} [params]\n * @returns {TransitionConfig}\n */\nexport function blur(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_in_out, amount = 5, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst f = style.filter === 'none' ? '' : style.filter;\n\tconst od = target_opacity * (1 - opacity);\n\tconst [value, unit] = split_css_unit(amount);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_t, u) => `opacity: ${target_opacity - od * u}; filter: ${f} blur(${u * value}${unit});`\n\t};\n}\n\n/**\n * Animates the opacity of an element from 0 to the current opacity for `in` transitions and from the current opacity to 0 for `out` transitions.\n *\n * @param {Element} node\n * @param {FadeParams} [params]\n * @returns {TransitionConfig}\n */\nexport function fade(node, { delay = 0, duration = 400, easing = linear } = {}) {\n\tconst o = +getComputedStyle(node).opacity;\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t) => `opacity: ${t * o}`\n\t};\n}\n\n/**\n * Animates the x and y positions and the opacity of an element. `in` transitions animate from the provided values, passed as parameters to the element's default values. `out` transitions animate from the element's default values to the provided values.\n *\n * @param {Element} node\n * @param {FlyParams} [params]\n * @returns {TransitionConfig}\n */\nexport function fly(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_out, x = 0, y = 0, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst transform = style.transform === 'none' ? '' : style.transform;\n\tconst od = target_opacity * (1 - opacity);\n\tconst [x_value, x_unit] = split_css_unit(x);\n\tconst [y_value, y_unit] = split_css_unit(y);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t, u) => `\n\t\t\ttransform: ${transform} translate(${(1 - t) * x_value}${x_unit}, ${(1 - t) * y_value}${y_unit});\n\t\t\topacity: ${target_opacity - od * u}`\n\t};\n}\n\n/**\n * Slides an element in and out.\n *\n * @param {Element} node\n * @param {SlideParams} [params]\n * @returns {TransitionConfig}\n */\nexport function slide(node, { delay = 0, duration = 400, easing = cubic_out, axis = 'y' } = {}) {\n\tconst style = getComputedStyle(node);\n\tconst opacity = +style.opacity;\n\tconst primary_property = axis === 'y' ? 'height' : 'width';\n\tconst primary_property_value = parseFloat(style[primary_property]);\n\tconst secondary_properties = axis === 'y' ? ['top', 'bottom'] : ['left', 'right'];\n\tconst capitalized_secondary_properties = secondary_properties.map(\n\t\t(e) => /** @type {'Left' | 'Right' | 'Top' | 'Bottom'} */ (`${e[0].toUpperCase()}${e.slice(1)}`)\n\t);\n\tconst padding_start_value = parseFloat(style[`padding${capitalized_secondary_properties[0]}`]);\n\tconst padding_end_value = parseFloat(style[`padding${capitalized_secondary_properties[1]}`]);\n\tconst margin_start_value = parseFloat(style[`margin${capitalized_secondary_properties[0]}`]);\n\tconst margin_end_value = parseFloat(style[`margin${capitalized_secondary_properties[1]}`]);\n\tconst border_width_start_value = parseFloat(\n\t\tstyle[`border${capitalized_secondary_properties[0]}Width`]\n\t);\n\tconst border_width_end_value = parseFloat(\n\t\tstyle[`border${capitalized_secondary_properties[1]}Width`]\n\t);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (t) =>\n\t\t\t'overflow: hidden;' +\n\t\t\t`opacity: ${Math.min(t * 20, 1) * opacity};` +\n\t\t\t`${primary_property}: ${t * primary_property_value}px;` +\n\t\t\t`padding-${secondary_properties[0]}: ${t * padding_start_value}px;` +\n\t\t\t`padding-${secondary_properties[1]}: ${t * padding_end_value}px;` +\n\t\t\t`margin-${secondary_properties[0]}: ${t * margin_start_value}px;` +\n\t\t\t`margin-${secondary_properties[1]}: ${t * margin_end_value}px;` +\n\t\t\t`border-${secondary_properties[0]}-width: ${t * border_width_start_value}px;` +\n\t\t\t`border-${secondary_properties[1]}-width: ${t * border_width_end_value}px;`\n\t};\n}\n\n/**\n * Animates the opacity and scale of an element. `in` transitions animate from an element's current (default) values to the provided values, passed as parameters. `out` transitions animate from the provided values to an element's default values.\n *\n * @param {Element} node\n * @param {ScaleParams} [params]\n * @returns {TransitionConfig}\n */\nexport function scale(\n\tnode,\n\t{ delay = 0, duration = 400, easing = cubic_out, start = 0, opacity = 0 } = {}\n) {\n\tconst style = getComputedStyle(node);\n\tconst target_opacity = +style.opacity;\n\tconst transform = style.transform === 'none' ? '' : style.transform;\n\tconst sd = 1 - start;\n\tconst od = target_opacity * (1 - opacity);\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_t, u) => `\n\t\t\ttransform: ${transform} scale(${1 - sd * u});\n\t\t\topacity: ${target_opacity - od * u}\n\t\t`\n\t};\n}\n\n/**\n * Animates the stroke of an SVG element, like a snake in a tube. `in` transitions begin with the path invisible and draw the path to the screen over time. `out` transitions start in a visible state and gradually erase the path. `draw` only works with elements that have a `getTotalLength` method, like `` and ``.\n *\n * @param {SVGElement & { getTotalLength(): number }} node\n * @param {DrawParams} [params]\n * @returns {TransitionConfig}\n */\nexport function draw(node, { delay = 0, speed, duration, easing = cubic_in_out } = {}) {\n\tlet len = node.getTotalLength();\n\tconst style = getComputedStyle(node);\n\tif (style.strokeLinecap !== 'butt') {\n\t\tlen += parseInt(style.strokeWidth);\n\t}\n\tif (duration === undefined) {\n\t\tif (speed === undefined) {\n\t\t\tduration = 800;\n\t\t} else {\n\t\t\tduration = len / speed;\n\t\t}\n\t} else if (typeof duration === 'function') {\n\t\tduration = duration(len);\n\t}\n\treturn {\n\t\tdelay,\n\t\tduration,\n\t\teasing,\n\t\tcss: (_, u) => `\n\t\t\tstroke-dasharray: ${len};\n\t\t\tstroke-dashoffset: ${u * len};\n\t\t`\n\t};\n}\n\n/**\n * @template T\n * @template S\n * @param {T} tar\n * @param {S} src\n * @returns {T & S}\n */\nfunction assign(tar, src) {\n\t// @ts-ignore\n\tfor (const k in src) tar[k] = src[k];\n\treturn /** @type {T & S} */ (tar);\n}\n\n/**\n * The `crossfade` function creates a pair of [transitions](https://svelte.dev/docs#template-syntax-element-directives-transition-fn) called `send` and `receive`. When an element is 'sent', it looks for a corresponding element being 'received', and generates a transition that transforms the element to its counterpart's position and fades it out. When an element is 'received', the reverse happens. If there is no counterpart, the `fallback` transition is used.\n *\n * @param {CrossfadeParams & {\n * \tfallback?: (node: Element, params: CrossfadeParams, intro: boolean) => TransitionConfig;\n * }} params\n * @returns {[(node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig, (node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig]}\n */\nexport function crossfade({ fallback, ...defaults }) {\n\t/** @type {Map} */\n\tconst to_receive = new Map();\n\t/** @type {Map} */\n\tconst to_send = new Map();\n\n\t/**\n\t * @param {Element} from_node\n\t * @param {Element} node\n\t * @param {CrossfadeParams} params\n\t * @returns {TransitionConfig}\n\t */\n\tfunction crossfade(from_node, node, params) {\n\t\tconst {\n\t\t\tdelay = 0,\n\t\t\tduration = /** @param {number} d */ (d) => Math.sqrt(d) * 30,\n\t\t\teasing = cubic_out\n\t\t} = assign(assign({}, defaults), params);\n\t\tconst from = from_node.getBoundingClientRect();\n\t\tconst to = node.getBoundingClientRect();\n\t\tconst dx = from.left - to.left;\n\t\tconst dy = from.top - to.top;\n\t\tconst dw = from.width / to.width;\n\t\tconst dh = from.height / to.height;\n\t\tconst d = Math.sqrt(dx * dx + dy * dy);\n\t\tconst style = getComputedStyle(node);\n\t\tconst transform = style.transform === 'none' ? '' : style.transform;\n\t\tconst opacity = +style.opacity;\n\t\treturn {\n\t\t\tdelay,\n\t\t\tduration: typeof duration === 'function' ? duration(d) : duration,\n\t\t\teasing,\n\t\t\tcss: (t, u) => `\n\t\t\t opacity: ${t * opacity};\n\t\t\t transform-origin: top left;\n\t\t\t transform: ${transform} translate(${u * dx}px,${u * dy}px) scale(${t + (1 - t) * dw}, ${\n\t\t\t\t\t\tt + (1 - t) * dh\n\t\t\t\t\t});\n\t\t `\n\t\t};\n\t}\n\n\t/**\n\t * @param {Map} items\n\t * @param {Map} counterparts\n\t * @param {boolean} intro\n\t * @returns {(node: any, params: CrossfadeParams & { key: any; }) => () => TransitionConfig}\n\t */\n\tfunction transition(items, counterparts, intro) {\n\t\t// @ts-expect-error TODO improve typings (are the public types wrong?)\n\t\treturn (node, params) => {\n\t\t\titems.set(params.key, node);\n\t\t\treturn () => {\n\t\t\t\tif (counterparts.has(params.key)) {\n\t\t\t\t\tconst other_node = counterparts.get(params.key);\n\t\t\t\t\tcounterparts.delete(params.key);\n\t\t\t\t\treturn crossfade(/** @type {Element} */ (other_node), node, params);\n\t\t\t\t}\n\t\t\t\t// if the node is disappearing altogether\n\t\t\t\t// (i.e. wasn't claimed by the other list)\n\t\t\t\t// then we need to supply an outro\n\t\t\t\titems.delete(params.key);\n\t\t\t\treturn fallback && fallback(node, params, intro);\n\t\t\t};\n\t\t};\n\t}\n\treturn [transition(to_send, to_receive, false), transition(to_receive, to_send, true)];\n}\n","\n\n\n\n\n\n

\n\t\n
\n","// Transitions ---\nexport function dynamicTransition(node, dynParams) {\n const { transition, params, enabled } = dynParams;\n if (enabled)\n return transition(node, params);\n // it's better to just set the `duration` to 0 to prevent flickering\n if ('duration' in params)\n return transition(node, { duration: 0 });\n // if the transition doesn't provide a `duration` prop, then we'll just return this as a last resort\n return { duration: 0 };\n}\n","\n\n\n\n
\n\t\n\t\n\t\t\n\t\t{#if $$slots.lead}\n\t\t\t
\n\t\t\t\t\n\t\t\t
\n\t\t{/if}\n\t\t\n\t\t
\n\t\t\t(summary)\n\t\t
\n\t\t\n\t\t{#if $$slots.iconClosed || $$slots.iconOpen}\n\t\t\t\n\t\t\t\n\t\t\t
\n\t\t\t\t{#if openState}\n\t\t\t\t\t{@html svgCaretIcon}\n\t\t\t\t{:else}\n\t\t\t\t\t{@html svgCaretIcon}\n\t\t\t\t{/if}\n\t\t\t
\n\t\t{:else}\n\t\t\t\n\t\t\t
{@html svgCaretIcon}
\n\t\t{/if}\n\t\n\t\n\t{#if openState}\n\t\t\n\t\t\t(content)\n\t\t
\n\t{/if}\n\n","\n\n\n\n
\n\t\n\t{#if $state.total}\n\t\t\n\t\t\t{#each Array.from(Array($state.total).keys()) as step}\n\t\t\t\t
\n\t\t\t\t\t{isActive(step) ? `${stepTerm} ${step + 1}` : step + 1}\n\t\t\t\t
\n\t\t\t{/each}\n\t\t\n\t{/if}\n\t\n\t
\n\t\t\n\t
\n
\n","\n\n\n{#if stepIndex === $state.current}\n\t
\n\t\t\n\t\t
\n\t\t\t{stepTerm} {stepIndex + 1}\n\t\t
\n\t\t\n\t\t
\n\t\t\t({stepTerm} {stepIndex + 1} Content)\n\t\t
\n\t\t\n\t\t{#if $state.total > 1}\n\t\t\t\n\t\t\t\t{#if stepIndex === 0 && $$slots.navigation}\n\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t\t\t\n\t\t\t\t\t
\n\t\t\t\t{:else}\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t{/if}\n\t\t\t\t{#if stepIndex < $state.total - 1}\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t{:else}\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t{/if}\n\t\t\t
\n\t\t{/if}\n\t\n{/if}\n","\n\n\n{#if language && code}\n
\n\t\n\t
\n\t\t\n\t\t{languageFormatter(language)}\n\t\t\n\t\t\n\t
\n\t\n\t
{#if formatted}{@html displayCode}{:else}{code.trim()}{/if}
\n
\n{/if}\n","// place files you want to import through the `$lib` alias in this folder.\n\nexport const gitDomain = 'git.froth.zone';\nexport const gitName = 'Froth Git';\nexport const pagesDomain = 'pages.git.froth.zone';\nexport const pagesName = 'Froth Pages';\nexport const ipv4 = '150.136.112.69';\nexport const ipv6 = '2603:c020:4004:62ee:d84c:2488:5bdb:99c1';\n","\n\n\n\t\n\t\t\n\t\t\tCreate a repository!\n\t\t\n\t\t1 - Make a repository\n\t\t
\n\t\t\t

\n\t\t\t\tCreate a public repository named pages to make the site available on\n\t\t\t\tthe main subdomain.\n\t\t\t

\n\t\t\t
\n\t\t
\n\t\t

Or, create a branch named pages in any public repository.

\n\t\t

\n\t\t\tgit switch --orphan pages
git rm --cached -r .\n\t\t

\n\t\t\n\t
\n\t\n\t\t2 - Add your files\n\t\t

Push your static content. HTML, CSS, fonts, images or anything else.

\n\t
\n\t\n\t\t3 - You're Done!\n\t\t
\n\t\t\t

Access your new website with this link:

\n\t\t\thttps://USERNAME.{pagesDomain}[/REPOSITORY][/@BRANCH]\n\t\t\t

or, use this handy form that can navigate for you!

\n\t\t\t
\n\t\t\t
\n\t\t\t
\n\t\t\t\t

What about custom domains?

\n\t\t\t\t

\n\t\t\t\t\tTo use custom domains, create a .domains in the root of your repository\n\t\t\t\t\twith the domain name you would like to use.\n\t\t\t\t

\n\t\t\t\t
\n\t\t\t\t

Then, add a DNS record for that domain:

\n\t\t\t\t(note): use the above form to auto-generate your DNS records!\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\tCNAME (Prefered)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\tCNAME [[branch.]repo.]user.{pagesDomain}.\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\tALIAS (If available)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t

For apex domains where CNAME does not work.

\n\t\t\t\t\t\t\t

\n\t\t\t\t\t\t\t\tALIAS {pagesDomain}.
TXT $[[branch.]repo.]user.{pagesDomain}\n\t\t\t\t\t\t\t

\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t\t\t\n\t\t\t\t\t\tA/AAAA (Old reliable)\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t

If CNAME will not work and ALIAS is not available

\n\t\t\t\t\t\t\t

\n\t\t\t\t\t\t\t\tA {ipv4}
AAAA {ipv6}TXT $[[branch.]repo.]user.{pagesDomain}\n\t\t\t\t\t\t\t

\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t
\n\t\t\t\t\t
\n\t\t\t\t
\n\t\t\t
\n\t\t
\n\t\n\n","\n\n
\n\t
\n\t\t
\n\t\t\tHost static websites with {pagesName}!\n\t\t
\n\t\t

\n\t\t\tIt's quick, easy, free & fast - just put your project's homepage, developer blog or web\n\t\t\texperiment into a Git repository at {gitName}\n\t\t\tand we'll do the rest.\n\t\t

\n\t\t
\n\t\t
\n\t\t\t\n\t\t
\n\t
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